#import <UIKit/UIKit.h>
#import <OpenGLES/EAGLdrawable.h>
#import "EAGLView.h"
#import "GameEngine/GameEngine.h"

#import "Game/Game.h"

#define USE_DEPTH_BUFFER_IPHONE

@interface GameEngineiPhone : NSObject <UIApplicationDelegate, UIAccelerometerDelegate>
{
	UIWindow *_window;
	EAGLView *_mainView;
	NSTimer *timer;

@public
	GameEngine	*g_gameApp;
}
- (void) update;
- (void) initialize;
@end

